State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 Sports Games on Android in Oceania, Q2 2022

In Q2 2022, the top sports games on Android in Oceania saw varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared.

Top 5 Sports Games on Android in Oceania, Q2 2022

In the second quarter of 2022, the top sports games on the Android platform in Oceania displayed a range of performance metrics. From steady revenue growth to fluctuating active user numbers, here’s a detailed analysis of the top 5 sports games based on Sensor Tower data.

8 Ball Pool from Miniclip.com saw a steady weekly revenue, peaking at approximately $26.6K in late March before dipping to around $20.9K in mid-May. Weekly downloads were relatively stable, fluctuating around the 5K to 6.2K mark throughout the quarter. The game maintained a robust weekly active user base, averaging around 70K to 74K.

ELECTRONIC ARTS's Golf Clash - Golfing Simulator experienced a weekly revenue range from $16K to $20K, with a noticeable peak of $20.1K in the first week of June. Weekly downloads fluctuated, starting at around 415 and dropping to 240 by the end of June. Active users showed a slight decline, starting at 7.5K and ending the quarter at approximately 6.2K.

Golf Rival - Multiplayer Game by Zynga demonstrated a consistent revenue performance, beginning at $16.9K and ending at $14.4K. Downloads varied slightly, starting at 1.6K and reaching a peak of 1.8K in late June. Active users were stable, averaging around 6.1K to 6.7K throughout the quarter.

Ten Square Games' Fishing Clash: Sport Simulator saw a steady weekly revenue, with a peak of approximately $12.8K in mid-April. Downloads showed a significant peak of 2.2K in early April, before stabilizing around 600 to 1.1K. Active users fluctuated, starting at 36.8K and peaking at 43.1K in mid-April before settling around 33K by the end of June.

Finally, EA SPORTS FC™ Mobile Soccer, another title from ELECTRONIC ARTS, exhibited a steady increase in weekly revenue, peaking at around $11.8K in early May. Downloads were generally stable, ranging from 1.6K to 3K. The game maintained a growing active user base, starting at 18.9K and ending the quarter at approximately 22.1K.

For more detailed insights and comprehensive data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022